No mar multislot lower block

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Perhaps even more unexpected, I'm thinking of fast tracking the longer-term concept of full UI scaling with a new layout design, offering the option of sacrificing some data and convenience for size. Results are promising so far and I'm hopeful this will be an optional feature for the next release. Here's a crisp version of the cover image scene, also from a 16:9 720p window. That sample is using the base size 12 font, so is only a 720p window, while most people are playing at a higher resolution than that (not that resolution actually matters in Cogmind anyway-the point is each map tile occupies four times its original screen area). and although the plan was to do this sort of thing more around 1.0 (an arbitrary designation at this point :P), most recently I've put content development on pause to run some of these experiments to see where they lead.ĭoubling the map size is the only option there, since it must still obey all the rules of the terminal architecture. I've always wanted to experiment with optional scaled interface designs.

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